The first step towards doing something well is to do it badly.
I could be talking about more or less anything. The first draft; the rough demo, or sketch; hell, this blog usually requires a very erratic (and badly grammaticised) bash-through before I’ve worked out precisely what I want to say and how I want to say it.
You sit in front of the computer and you have an idea. You think it’s going to be easy. You struggle to get the words to appear, dark and dreamlike, in front of you, but something goes awry. The sentences don’t flow. Everything is half-baked, clumsy; like a five-year-old on his standardised national test, you shake and tremble and break down in tears as the dialogue that finally emerges seems to have come straight from the aforementioned five-year-old. Sucks to be you.
Be reassured. Everyone goes through this. And it’s easier to fix dodgy work than it is to pour genius onto a blank page. This is where I am with my artwork for Night Shift.
The image here is my first proper attempt at my front cover. I am not happy with it. The figure on the left looks like a robot. The body’s bum is too sharp. Nothing is consistent. There is a distinct lack of harmony.
But getting to this stage is a victory. This is my proof-of-concept: the first real manifestation of the idea I want to bring forth. I had to produce something I’m not happy with so that I can see what’s wrong with both the original idea and the execution – and so I can make subsequent versions better.
The first draft is always the hardest. It takes the most time as you struggle with your tools, with how best to use them, with a lack of prescience and a hole in the bottom of your skills-basket. The second – even if you have to totally scrap the original and start from scratch – will always be easier. You have a map. You have a plan. You know where you’re going. You can avoid the dead-ends and the boggy morasses in favour of higher, more solid, ground.
I will return to my artwork. I will modify my gradient maps (and if you don’t know what a gradient map is, neither did I until a few days ago). I will be more careful with my shading. And, once that’s done, I’ll turn my attention to the equally important choices of font, layout and scaling. Hell, if all else fails I’ve got an idea I can show to a professional so they can do it better.
Now I know where I’m going. With a little luck – and a lot of help – I’ll get there in the end.